Graphic on Product
Graphic on Product
Credits : 3
The Graphic on Product course is one of the elective programs in Graphic Design science. Through this course, student’s ability to create creative visual designs will be improved by applying the basic principles and methods of designing visual communication designs on products that have commercial value. The work phases in this course include enriching the knowledge of digital visual communication design which includes colour theory, pattern design, layouting, and printing. The competency of research, developing ideas, and executing concepts in real terms determines the success of this course project.
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Music Album
Jessica Amanda
0206042010012

The ITZY Kpop Girlband is a Korean girl band that is famous for their strong image performance and their swaggy but pretty style making them a girl crush among their fans. The design of this music album promotes one of the songs entitled SWIPE, which is taken from the B-Side Track from the Crazy in Love album which was released on September 24, 2021. Even though it was not included in the album, ITZY still released a music video and music performance for this song, in which this song was specifically tells about the popularity of dating apps among young people, with a hand gesture that we often know as swipe left swipe right. Therefore, the design of ITZY’s music album has a feminine look with purple – pink colours that represented with hologram colours, and also has several design items in it related to the appearance of the dating app.

Kimberly
0206042010005

This Music Album Design project was made based on the Horangi Power song by Hoshi, the performance leader of the SEVENTEEN K-Pop Group. Behind his strong and charismatic image as a performance leader, Hoshi turns out to be an artist who has a lot of “aegyo” and is famous for being close to his fans. Hoshi’s love for tigers has often been expressed and shown in various ways, often used as a joke by his fans who say that Hoshi is more like a hamster than a tiger. This became the inspiration for the design concept of this Music Album. By promoting the ‘Tiger’ theme which has become the identity of Hoshi, a cute and cheerful design was chosen to describe his bright personality. The selection of merchandise that provides an opportunity for fans to DIY album pages was also chosen, a nickname for his fans that famous for their creativity.

Minerva Alyssa Susilo
0206042010056

The music album is dedicated to the Kpop boy band, Straykids, who are currently famous in the world market. The concept of this album’s music design is taken from their album, entitled Oddinary, namely “Being Odd is Ordinary”. From that point the inspiration came to make it look unique, which also promotes one of the songs on the “Maniac” album which tells about the ghost of Frankenstein. Overall, the design of this music album is in the form of a small black suitcase containing Frankenstein’s body which is manifested in various objects, ranging from a CD cover in the form of a face, an album book containing his brain, eye illustrated pins, and others.

Pattern Design
Diaz Abiyaksa Putra
0206042010062

The tribal design concept is inspired by fashion that uses a similar design that usually used for long trips or exploration. In this design context, it is more towards the world of explorers that is nature. Nature is the most important part for humans in terms of physical and non-physical. The elements used are more or less related to nature such as the sun, and others. This element is combined with colourful colours. The use of this explorative element is correlated with this book where the book as a place to channel unlimited inspiration. With the writing that supports DREAM, TRAVEL, DISCOVER which means finding inspiration by exploring dreams.

Everine Joana Onggowarsito
0206042010044

With the theme of Dutch culture, this pattern design is a series of distinctive Dutch objects such as a triangular-shaped traditional hat, pointed shoes, a striped flag arrangement, and a round holland cheesecake. From this point, it is not directly visualized, but this design provides a simplified formation and forming a unique pattern design.

Gabriel Mahodim Dantje
0206042010033

Selecting the ocean adventure theme, this pattern design contains many objects and living things related to sea adventure stories. The implementation of a light theme that is a common theme in society will make this design easy to be liked by people, especially for those who are enthusiast to things that related to sea adventures such as searching for treasure or pirates.

Minerva Alyssa Susilo
0206042010056

The theme of this pattern design is diversity which has various kinds of people within. The colour palette used is colours that describe the diversity in society such as differences in gender, age, skin colour, hairstyle, etc. This work wants to show a unity where the difference is not seen as an obstacle, but as the common shared wealth.

Kim Berly Kristy Salim
0206042010005

Kampung Melayu has a vision to introduce the taste of “Indonesian” and make it able to compete both in price and quality. By carrying out the theme of “Nusantara”, this series of merchandise is present to promote this vision. From the visual aspect, Indonesian culture can be seen, such as typical Javanese clothes worn by both female characters and male characters, the performing arts of Sarong to wayang gunungan, some batik, to various Indonesian specialties presented in Kampung Melayu.

Antonia Angelia Widjaja
0206042010015

Kampung Melayu has an image as a restaurant that serves a variety of local cuisine with a modern concept. Each dish is made using local ingredients from various regions in Indonesia in order to create a distinctive local taste. This concept wants to represent Kampung Melayu as a restaurant which able to take us on an adventure around the Nusantara through the modern local culinary that it serves.

Salsabil Maulidah Al Rozi
0206042010065

Indonesian people like activities related to culinary. This is the basis for selecting the title of this project theme, namely “Masane Kulinari di Kampung Melayu”. Derived from the Indonesian language “Waktunya Kuliner di Kampung Melayu” and then translated into Malay. The purpose of choosing this theme in this project is to invite Indonesian people, especially teenagers, to try and get to know Indonesian food better. Not merely can taste and learn, but also having indirect experience